A net-new subscription for BOTB, the UK's "win your dream car" company. One Pass automatically enters players into every draw, so the most loyal players never miss out, and an unpredictable purchase business gains a recurring-revenue spine it can finally forecast.


BOTB (Best of the Best) has run its "win your dream car" competitions since 1999, with 535,000+ winners and over £155M in prizes given away. Players open the app, pick a competition, and buy an individual entry. Then they do it again next week, and the week after.
For twenty years the business ran on one decision repeated forever. It worked, but it meant revenue arrived in spikes, and the company's most valuable players were carrying the entire ritual on memory alone.
Revenue came in unpredictable bursts. With no recurring base, BOTB had little MRR/ARR visibility: hard to forecast, hard to value the company on recurring terms, hard to plan inventory of prizes against.
The most loyal players, people who play every month, kept forgetting to enter and missing draws they'd have happily entered. The pain wasn't price. It was absence: looking up the morning after and realising they'd missed one.
How might we let BOTB's most habitual players guarantee their place in every draw, turning existing loyalty into recurring revenue, without compromising the trust a competition product depends on?
A product that "auto-enters" can never feel like it obscures what you're paying for, or buys an unfair edge. Every ticket had to stay visible and accountable.
Four distinct entry mechanics sit under the hood. The Pass only works if a player understands, at a glance, what it does for each one.
Convert one-off buyers without simply discounting revenue we'd have earned anyway. The Pass had to expand entries, not just repackage them.
Two users mattered: the forgetful regular, a monthly player re-entering by hand every week, and the new discoverer finding BOTB for the first time. We anchored the product on the regular, and three insights drove the design directly.
In interviews, regulars described a weekly ritual of remembering, opening the app, and re-entering the same draws. The habit was already subscription-shaped. It just ran on willpower and memory.
When early concepts hid tickets behind "it's handled," testers got anxious; they couldn't tell what they were paying for. Invisibility read as risk in a competition context.
Regulars talked about consciously stepping back for a month, a personal time-out. With only a hard cancel available, a temporary break became a permanent exit.
A Pass turns four different entry mechanics into one promise: you're always in. Three happen automatically. The fourth stays in your hands, by design.
Why keep manual draws manual? Testing showed regulars wanted agency over the headline cars. Automating everything would have felt like losing the part of BOTB they enjoy most, so the design protects choice exactly where it matters.
The Pass needed to be discoverable from many surfaces: competition pages, the account area, winners. The highest-intent moment, though, is right after someone enters by hand. So the primary entry point offers the Pass at that exact instant: "liked entering that? never do it by hand again." A banner alone would have been ignored; context did the persuading.
We needed tiers a player could map to their own behaviour in seconds.
Tried: plans headlined by a single "entries per month" number. In testing, players couldn't translate an abstract count into the draws they actually cared about, so nobody could tell which tier they needed.
Changed to: the same entry counts, but broken down by exactly what each plan enters you into (Dream Home, Luxury Cars, Lifestyle, Instant Win, Dream Car) with per-ticket value, each anchored against buying those entries individually. Comprehension jumped immediately.
The product's complexity is its strength, but it's a terrible opening line.
Tried: a landing page that led with the four entry types up front. Users got stuck understanding the system before they ever felt the benefit, and bounced.
Changed to: lead with "never miss a draw," prove it with real winners, and let the mechanic live one scroll down for the players who want the detail.
Discovery → landing → plan select → checkout → onboarding → manage. The non-negotiable: the first tickets land immediately, so the promise ("you're in") becomes literally true inside the first minute, before doubt can set in.

Offer the Pass at the moment of friction.
The strongest pitch lands the instant after someone enters by hand, when the effort is fresh.

Benefit first. Mechanic second.
Lead with the promise and the proof; reveal the four-type system below the fold for players who want it.
Anchor value as savings, not spend.
Three tiers, each broken down by exactly what it enters you into, with one clearly recommended option and every price framed against buying those entries individually.
Every plan breaks its entry count down by what each entry enters you into, with per-ticket value, so the number means something. Blended ARPU lands at ~£15/mo.

Make the promise true in the first minute.
The first tickets land immediately on subscribe, so "you're in" is something the player sees, not something they're told.

Transparent, fast, cancel-anytime up front.
In a trust-sensitive category, the terms are stated before payment, not buried after it.

Let players step back without leaving.
Pause is featured as a first-class option, both best practice and authentic to how BOTB players genuinely take time-outs.

A perk you can see.
Special draws are visibly unlocked for Pass holders, reinforcing ongoing value beyond pure convenience.

Proof the dream is real.
Real past winners are woven through discovery and onboarding. 535,000+ of them are the strongest argument BOTB has.
Missed-draw rate among Pass holders: the entire reason the product exists, delivered. "Never miss a draw" became measurably true.